Unity 4.x Game Development by Example Beginner's Guide Author: Ryan Henson Creighton | Language: English | ISBN:
B00HJR6RLS | Format: EPUB
Unity 4.x Game Development by Example Beginner's Guide Description
In Detail
Unity is one of the biggest game engines in the world, providing the user with a range of important tools that they need to bring their ideas into reality. Beginner game developers are optimistic, passionate, and ambitious, but that ambition can be dangerous! Too often, budding indie developers and hobbyists bite off more than they can chew. Games like Angry Birds, Cut the Rope, and Fruit Ninja are fun, simple games that have delighted players and delivered big profits to their creators. This is the perfect climate for new game developers to succeed by creating simple games with Unity, starting today.
This book teaches you the ins and outs of the unique Unity game engine interface. Clear and concise code examples written in both Unity Javascript and C# take you through the step-by-step process of building five small, functional games. With this understanding you can start making your own mark on the game industry!
With absolutely no programming or game development experience, you will learn how to build five simple games in Unity by following step-by-step instructions, peppered with amusing analogies and anecdotes from an experienced indie developer. Following a primer on simplifying your game ideas to that single “something” that keeps players coming back for more, dive into the Unity game engine by creating a simple bat-and-ball game. From there, you'll build a complete memory game using only the Unity GUI system. After building a 2.5D mouse avoider game, you'll learn how to re-skin the project to completely change the game's theme. Incorporating everything you've learned, you'll return to complete the bat-and-ball game by adding scoring, replay flow, sound effects, and animations. Finally, in the new bonus chapter, you'll program some simple AI (Artificial Intelligence) for a tic tac toe game.
"Unity 4.x Game Development by Example" is a fun and light-hearted exploration of one of the most powerful game engines on the market today. Find out what all the fuss is about by getting up to speed using this book!
Approach
This is a practical and light-hearted guide to get to grips with creating your first games, with easy-to-follow, step-by-step tutorials using the award winning Unity engine.
Who this book is for
If you’ve ever wanted to enter the world of independent game development but have no prior knowledge of programming or game development, then this is the book for you. Game developers transitioning from other tools like GameMaker and Flash will find this a useful tool to get them up to speed on the Unity engine, as will anyone who has never handled the Unity engine before.
- File Size: 15421 KB
- Print Length: 574 pages
- Page Numbers Source ISBN: 1849695261
- Publisher: Packt Publishing (December 26, 2013)
- Sold by: Amazon Digital Services, Inc.
- Language: English
- ASIN: B00HJR6RLS
- Text-to-Speech: Enabled
X-Ray:
- Lending: Not Enabled
- Amazon Best Sellers Rank: #21,051 Paid in Kindle Store (See Top 100 Paid in Kindle Store)
- #1
in Kindle Store > Kindle eBooks > Computers & Technology > Programming > Games - #3
in Kindle Store > Kindle eBooks > Computers & Technology > Web Graphics - #6
in Books > Computers & Technology > Computer Science > Information Theory
- #1
in Kindle Store > Kindle eBooks > Computers & Technology > Programming > Games - #3
in Kindle Store > Kindle eBooks > Computers & Technology > Web Graphics - #6
in Books > Computers & Technology > Computer Science > Information Theory
I just finished reading this book and before giving my deep thoughts on it i have to say this is the best unity book for starters i have read so far and if you want to start learning to use unity you should stop reading this and buy it now.
Most people who want to start making videogames get into it thinking they'll make somekind of skyrim type of game in a weekend. In the first few chapters Ryan Henson sets you to the right mindset and down to earth by showing you how many people were needed and how much time it took, to make a few of the most popular unity games.
The author's instructions are clear and i like how Ryan Henson uses a certain kind of humor that reminds me of another favorite author of mine, Kathy Sierra.
By always having you doing a new small project every few chapters and sometimes revisiting and improving them, the book teaches you a bit about how to work iteratively and how getting the game working is many times more important than having it over optimized. It also makes the book less tiresome and makes you want to read what's next since you don't have to wait too long to see some progress.
There's a big emphasis in scripting and author assumes you know nothing about it so if you don't know a lot about programming this books explain it all. If you are already an experienced programmer (like me) you will probably find it a bit redundant but you can always skip the explanations. The default scripting language is javascript but every chapter with code has a C# addendum at the end.
Given the date of publishing of the book (Dec 2013), the book doesn't contain a chapter on 2d development but it does a good job on teaching the basics of how to work on unity in general so this is just a nitpick.
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